Another interesting bit in the talk "Familiarity breeds contempt: Building game stories that flow" by Ubisoft's Patrick Redding was an example game called "papaRatzo", a free-roaming title where you play a photographer rat in a London that's eternally night time and your task is to take embarrassing and incriminating photos of mythical creatures called "Cele-Brites".
The game sounded so awesome I sort of glossed over the example it was used for. I've also been up since 4:30 am driving for 3 hours. Here's a picture of that big room.

And here's a picture of the next room I was in:
It was uncomfortably small and packed but the talk about "community influencers" in MMOs was very interesting. I really never knew such a thing existed and it's a deviously clever use of your userbase. I attempted similar community interaction(on a much smaller scale) when I used to have a live talk show on cable acces tv. I still talk to people I met on those message boards and get togethers.
I also took four pages of illegibly written notes for seemingly no reason.
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